[SOLVED] D3D11 Create Device and Swap Chain Failed - Steam Community?

[SOLVED] D3D11 Create Device and Swap Chain Failed - Steam Community?

WebMay 29, 2011 · Check the HRESULT returned by D3D11CreateDeviceAndSwapChain in case it is failing, Also passing D3D11_CREATE_DEVICE_DEBUG to the flags parameter may give more information in the output about what is going wrong Thanks! Looks like the SampleDesc.Count was too high for my computer, turning it down from 4 to 1 got it working. In this case, if you attempt to create a device with D3D11_CREATE_DEVICE_DEBUG it will fail. A quick test is if your Release build succeeds in creating the device, but your Debug builds does not. To get the correct SDK layers installed for your OS: Windows 7 RTM -> the legacy DirectX SDK will do it. cool butterfly WebMy code failed miserably when D3D11CreateDeviceAndSwapChain returned E_INVALIDARG. I changed the BufferDesc.Format to DXGI_FORMAT_R8G8B8A8_UNORM and the function returned S_OK as intended. Why would this happen? Is it DXGI_FORMAT_B8G8R8X8_UNORM being deprecated or … WebMay 27, 2011 · I know I can use D3D11CreateDeviceAndSwapChain, but I need the IDXGIFactory to disable ALT-ENTER. Can someone please tell me what is wrong with the following code. It worked with Direct3D 10 and the only difference is D3D11CreateDevice instead of D3D10CreateDevice. cool butterfly drawings WebYou are passing in the address of your Swap Chain Pointer. This is so the Create device and swap chain function can fill that pointer out with information. WebJul 19, 2024 · 355 5 16. 1. D3D11CreateDeviceAndSwapChain is a bit old-school. The modern best practice is to create the device and swapchain independently. This might also let you narrow down what part of the process is taking the time.Take a look at Anatomy of Direct3D 11 Create Device. – Chuck Walbourn. Jul 19, 2024 at 18:05. cool button pack WebApr 5, 2016 · the procedure entry point D3D11Createdeviceandswapchain could not be located in the dynamic link library C:\WINDOWS\SYSTEM\d3d10_1.dll. I googled a bit …

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