Dialoguefollower
WebMay 30, 2015 · -Follower commands are executed via menu rather than dialogue (This means they can be commanded while in combat) (Optional) -Extra commands can be … WebApr 23, 2012 · To make your spouse (follower) killable, do the same to the "protected" flags found in the Object Window -> Quests -> RelationshipMarriage (All options) -> Quest Aliases -> LoveInterest This is very easy to do in the Creation Kit. Just make sure that you have unticked the essential/protected flags from your followers in the actor window.
Dialoguefollower
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WebMar 18, 2024 · The issue is this: while he is following you, and upon trying to activate him to issue commands (dismissal, favors, trade, and wait), he gives a standard greeting, and that's all--no dialogue boxes open so the player has no option to engage in any follower commands. I had a similar issue when I was trying to get the "Follow me..." WebJun 21, 2012 · 1.) Rename the DialogueFollower and DialogueFavorGeneric quests (click "yes" to make a copy) 2.) Make the changes I mentioned above. 3.) Create each branch …
WebDialogueFollowerScript property DialogueFollower auto: event OnUpdateGameTime() if Self.GetActorRef().GetAV("WaitingforPlayer") == 0; "kill the update if the follower isn't … WebDec 11, 2024 · DialogueFollower isn't the only factor. If a follower has their own quest running and it happens to have (AI) packages and the quest is the same priority as DialogueFollower (50), then load order absolutely …
WebAug 22, 2024 · If you just want the dialogue to recruit them on the vanilla framework the same as the "follow me, I need your help" line... Add this fragment to the dialogue: (pDialogueFollower as DialogueFollowerScript).SetFollower (akspeaker) And add this property to the script that's generated: Property Name - pDialogueFollower Type - Quest WebOct 27, 2024 · Basically all you need to do is add your follower to the faction of characters that can be married. It's called "PotentialMarriageFaction". 1. Open the .esp plugin of your follower in the Creation Kit. 2. Find your follower in "actors" > "actor". 3. Click to open the character window. 4. Go to the "factions" tab. 5.
WebFeb 24, 2012 · In the DialogueFollowerScript, there is a function to make the follower follow, for when you click on the follow me button and leaving the follower to wait. The only thing which effectively happens is it sets an AV called WaitingForPlayer to 0. That means that there has to be something else controlling the actors movement. first american property \u0026 casualty insuranceWebOct 26, 2024 · hello everyone! ran into a bit a trouble. i have a feeling the solution may be more simple than i think. i have about 4 save files in question that are giving me an issue. i have been spending time inside my new home with a few companions and those save files were working just fine. i got off took a break came back later loaded them up just fine but … first american prima ballerinaWebMay 29, 2012 · DialogueFollower, Favors Tab You may have noticed your follower is still missing speech for being given custom orders. They will … european wax center brooklyn bay ridgeIf you've had a look at the DialogueFollower quest, you probably noticed that an alias exists for a follower and an alias exists for an animal. Those aliases are filled by a SetFollower/SetAnimal function. The dialogue code is the one that sends the identity of the actor by using an argument: akSpeaker. first american p \u0026 c insurance agencyWebDialogueFollowerScript - Main Vanilla Follower script that retains the default functions but redirects them to the main script of the framework. QF_DialogueFollower_000750BA.psc - Main Follower Quest script, altered for more aliases. DLC2_QF_DLC2MQ04_020249DE - Fix for Dragonborn DLC, if Frea is in the party. first american rate manualWebJun 21, 2012 · Here's what I did, and it's a lot shorter than that. 1.) Rename the DialogueFollower and DialogueFavorGeneric quests (click "yes" to make a copy) 2.) Make the changes I mentioned above. 3.) Create each branch that you want your npc to have. Name it whatever you like. I pretty much copied the vanilla, just put my mod name … european wax center brow powderWebload, save, reload, recruit. Delphine's dialogue now shows up, but nothing happens afterwards. The follower is not inducted, he remains a follower, he is not in the blades' faction, the quest stage remains at 10 and Delphine's dialogue remains there. Repeating several times gives the same result. first american redmond oregon